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#Xcom 2 viper king mod#
In theory there’s enough material now to have the mod stand alone, but it would still require a lot of blatant code copying from Playable Aliens, and I’d prefer not to do that without explicit permission to do so. Why does this require Playable XCOM 2 Aliens instead of integrating directly with Allies Unknown? If there are enough ideas floating around for a cohesive set of skills, and I have the spare time and XCOM 3 hasn’t been released, I’ll look into it. Maybe! I’m sure some people might be interested in having a full hero unit skill tree. I have an idea for the mod! Can you implement it? I guess that would be a little like plagiarism? I don’t want to step on any toes here. Some of them are partly from making awkward hooks for compatibility with Playable XCOM 2 Aliens – I didn’t really want to completely replicate existing code into my own mod. Why are there so many redundant things in your code? Where the Viper King was fast and lethal the Berserker Queen is slow and brutal. Bugfixes, balance changes, and compatibility first and foremost. The new Berserker Queen in XCOM 2 ’s Alien Hunters DLC is no Viper King. Sorry to disappoint! I’ve been chipping away at this on-and-off for quite awhile now, and between other games, other hobbies, and life in general, I don’t think I have enough time left over to do all the other aliens! Plus… really I just liked Vipers enough to want to make this. ini file in Playable Aliens.ĭo you have plans to do this for other playable alien species? With Allies Unknown, Viper recruitment conditions can be configured in the relevant. Without Allies Unknown, you have a chance to recruit Vipers through Covert Actions or by kidnapping one and bringing it aboard the Avenger. All recruitment code is handled in Playable XCOM 2 Aliens, including Allies Unknown compatibility.
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